Even 23 year later, Robo Blast 3D is being updated, taking a lot of feedback and inspiration from other Sonic titles as it slowly builds and improves upon itself, barely recognizable as a DOOM engine game. However, as Sonic.exe is a fan-made game and not. It is fully deterministic and geared toward rollback netplay which will be facilitated. We are currently building and refining our own combat Framework called the 'Bolt Framework' which uses UE4. Mostly known for Sonic Smackdown, a Sonic the Hedgehog fighting fangame. Sonic Robo Blast 3D entered development in 1998 and runs on the DOOM engine, and while it still adopts traditional level-by-level stage progression, the levels are far more open and exploratory than the stages in Sonic Adventure and even some modern 3D Sonic games. Typically, the controls for a game like Sonic.exe would be listed in the games menu or instruction manual. Were an indie game company located in Central Florida. One of the oldest fan games is a perfect example of this. These fan games also prove that Sonic can work in a 3D space. Mania was developed by various people from the Sonic fangame community, becoming a greater sales success than even the in-house developed Sonic Forces. From comedic meta-nods in Sonic Boom and the Sonic the Hedgehog movie to even having the characters converse with fans in livestream chats, the existence of Sonic Mania is Sega's biggest show of appreciation for fans. Recently, the company has actively tried to engage in a dialogue with fans, establishing and maintaining a strong relationship with them. Sega has done more than simply allow fan-made games to exist, though.